Since the announcement of Disintegration intrigued ambitious plans to cross genres, FPS and RTS, entertaining sci-fi setting and a loud statement „by Halo author.“ How did it happen that a week after the release of an average online games down to a few dozen people? We will understand this review. From the description of the plot of the game in Steam: «Action Disintegration takes place in the near future Earth where mankind remains one hope for survival – Integration. This process allows you to save the human brain by moving it into a mechanized cage. You act as Shola Romer, a former pilot and commander of the speeder a small resistance group that does not want to let go of the memories of his human essence. While the prevailing reyonnov forces destroy the remnants of society, Romero and his team have to fight a rogue to restart the human race. “ I usually prefer to talk about the games in their own words, but this time I want to make you the most familiar with the setting and plot complication. After all, no other way but to read about them in the store, you will not. Disintegration does not bother to even minimal explanation of what is happening, because of what creates the feeling of the film, which started in the middle view. Who are the outcasts (to which we, apparently, belong to), why we are at war with reyonnami (and fight there with them at all, or simply run away from them), what’s wrong with the world – even such basic questions remain unanswered, not to mention the aims, motives and feelings. Cut scenes in the game is quite nice, although the graphics are not the most outstanding journalists with a press copy sent guides, which clarified some obscure points of the plot. However, to call this approach to applying Laura successful language does not turn. The plot is survived by his dual feeling – as if he was written strictly by the book. The main character has available another feature – can manage speeder – and almost completely devoid of personality, to make it easier to associate themselves with it. The other characters are very memorable, but very stereotypical:.. Good-natured big guy, hyperactive prankster, a wise old man, etc. And during the passage we encounter a heroic comrade’s death, an unexpected betrayal and even romantic line that served exactly when and should be: all strictly according to schedule. As a result, we have a strong and rich story, the only claim to which – the lack of something original and unexpected. Those who dies scenario has not become boring, the plot is quite Disintegration may like. The rest of it is unlikely anything will hook. Get rid of the feeling that we are fighting against the Decepticons, I could not get single player campaign in terms of the passage of the single player campaign has turned out exactly the same as the plot. Program at least it performs with a bang, but nothing beyond that can not offer. In its structure, this captain thriller without any complaints. Purpose there is usually reduced to the fact that to get to a certain point and do something: Press the button to release the hostage, clean location, etc. There is nothing unusual or ingenious you did not see, but the rest is done soundly… Enemies pleasing variety. There are the usual consumables, snipers, several kinds of flyers, large robots, forcing sweat very large robots, which will have to pull the whole unit arsenal, and simply huge colossus. Destructible, though partial, but very pleasing to the eye bosses in Disintegration not, opponents easily take the number and appearance in different locations. It provides a good intensity of fighting, forcing to use all available tactical ability, to constantly move and hunt rare kits. The main disadvantage of the single player campaign – an arsenal. We can not choose what weapons and what kind of fighters to take on a mission, for we do game designers. If I had my way, I would have passed the whole game with machine guns and rocket launcher. Instead, I had to settle for the final battle with the same gun that was on the first level. In addition, some issues are elements added as if to show. Gathering resources, which are necessary only for the multiplayer, pumping, not giving tangible bonuses, and hub-location, where there is nothing to do. Perhaps it was the harvesting of something more meaningful, but never brought up to the release, that in any case does not affect their uselessness. The hub-location can only listen to one replica of a pair of characters, and to take additional task to the next mission FPS + RTS Despite the fact that the developers promised a „unique sci-fi story“, the main asset they still called the gameplay, which, according to them, It combines the genres of FPS and RTS. Frankly, it is this feature first attracted me, and it is also the most disappointing. Hybrid of FPS and RTS in the representation of the studio V1 Interactive – is the ability to give orders to a friendly NPC, and all. Neither of which the development and construction of speech does not go, and an ability to command the Allies very limited. Firstly, you can not command the individual units, but the whole group. Therefore, orders produced approximate and not precise. If you specify a subordinate to hide from the enemy behind the house, they stand for around this house. Those who are lucky can actually escape, while the rest will be left without protection. Pomegranates allies can stun enemies, after which the damage done to them is greatly increased Secondly, squad management is reduced to four primitive commands: „come with me“, „Go to the point“, „attack is“ and „use special-ability.“ The first three options are very little different from the usual behavior of friendly NPC. And fourth – this is, in fact, very strange embodied throw grenades, as all abilities are exactly in area attacks – slow down, stun, mortar, etc. To say that Disintegration happened combine genres of FPS and RTS, -.. That’s all as well as to say that the silent films beginning of XX century combined cinema and musicals. RTS from here there is practically nothing. Where more successful tactical elements have been introduced in Star Wars: Republic Commando or The Bureau: XCOM Declassified. If the Allies will die, you will need to pick up their „mozgobanku“ – this will automatically resurrect their speeder Yet Disintegration compare with other shooters, which has the ability to control the detachment several incorrect. The fact is that in the same Republic Commando player was on an equal footing with other fighters, and here it is slightly higher. This is to some extent really unites game with RTS. The user operates the Disintegration speeder – a vehicle capable of flying at a low altitude above the ground. This brings into play a few fresh mechanic. For example, for a tactical advantage, we can change the height and reach sheltering enemies, or you can avoid direct combat, directing his men from afar. Destroy speeder pilot should be very easy, but it is one of the most enduring foes main problem in his speeder … meaninglessness. How does this device has become the apex of military equipment – is unclear. He has no armor for the pilot and only two kinds of weapons, and most importantly – it is very slow. Last and influences gameplay: those who are accustomed to the ultra-fast the FPS, is unlikely to enjoy leisurely float in the air. Further hinders gameplay high TTK enemies. At the middle and high complexity to kill even ordinary opponents have to spend a lot of time. In some moments you can just hang on for half a minute at one point while holding LMB, lazily shifting sight from one enemy to another. Skins multiplayer fighters are very stylish, but they will enjoy only in the menu All the bad addition to the story campaign, the Disintegration there and network battles, but tell me nothing about them. Nor on the PC or on the PlayStation 4, I was not able to connect to any session. And hardly at all when out: at the time of this writing, according SteamDB, playing a total of 25 people in a shooter. Another big problem Disintegration – departures. They always annoying, but this causes an almost physical pain due to the very preservation of the system failure. The fact that the game is divided into separate missions lasting longer than 30 minutes, and the progress is saved only upon completion. That is, in case of withdrawal or departure will have to replay the level completely. Because of the four missions in the same mission I even had to switch from a PC to the PlayStation 4 and re-pass almost half of the game. Advantages of a variety of opponents; intense fighting; destructible objects in the locations; nezaezzhennoy gameplay mechanics with a speeder and subordinates NPC. Disadvantages blank, and consequently unplayable multiplayer; departures; inconvenient system of conservation progress; clichéd plot and characters; ENT, setting and background can not be explained in the game itself; unsuccessful attempt to combine the mechanics of FPS and RTS; the inability to adjust the squad and weapons in the campaign; slow gameplay. 5 Failed Experiment Disintegration – a bad example of a promising experiment. Despite the technical difficulties, she has many other disadvantages caused by controversial geymdizaynerskimi solutions. The game will please fans of tense battles are not very fast shooter, but to offer something more than a mediocre fighter without raisins, it is not able. https://skinrepairsolution.com/blog/a-feature-for-phantom-assassin-that-will-increase/